27 Jan 2025

Head sculpt – Dishonored style

Personal project made to test Blender as a standalone tool for character creation.

The entire piece was created exclusively in Blender, pushing the software to its limits across sculpting, shading, and rendering. No external texturing tools, such as Substance Painter, were used. All surface detail, from primary forms to fine wrinkles and skin variation, was developed directly within Blender’s ecosystem.

The goal was to capture that balance between realism and exaggeration—pushing facial anatomy into sharper planes and deeper creases while maintaining a believable human structure.

The primary inspiration for this project was the Dihonored game.

 

 

 

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