About Me
Tomasz Mianowski
I am a 3D Generalist and Character Artist with extensive experience across modeling, texturing, sculpting, rendering, animation support, and real-time workflows. My background spans virtual production, architectural visualization, and freelance 3D work. I enjoy building assets that are both visually strong and production-ready, whether for characters, environments, or real-time scenes.
I have worked across studio and freelance environments, contributing to projects from concept through final delivery. My focus includes digital sculpting, PBR texturing, topology, and Unreal Engine workflows, with a strong emphasis on quality, efficiency, and visual consistency.
Beyond the technical side, I really enjoy leading teams—whether that’s keeping workflows organized, unblocking problems, or making sure everyone is collaborating smoothly. I like the problem-solving side of design and tech.
Software
Some of my Clients